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[Refactor] Standardize "damage taken" modifier usage #7130
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Just thought of some not functional but for documentation. The mod enum has comments relating to the old physical SDTs not being the same base values as the others. |
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I don't know if this ever came up in the past, but should we rename these mods to imply that they're
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I wouldnt be opposed to changing the modifier naming conventions. Or implementing a convention in the first place. With this change, now all |
I think because this has been an issue for so long, and it's just a "thing you have to know" once you're up in Lua - and nobody is going to go read the comments next to where these mods/enums are defined: we should add things like |
We talked about this offline - the naming convention changes can happen in a later PR 👍 |
I affirm:
What does this pull request do?
This is current usage:
This is new usage:
Steps to test these changes
Fight mobs. Cast spells.